Triple Thrust
Triple Thrust Lv. 37 / +30 Duel: PvE/PvP Physical / Physical
Supplements the user's P. Atk. with 7019 PvE Power and 7019 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Consumes
60 MP
Reuse Time
3 seconds
Can be used on Olympiad
Yes
Attribute
None
Trait
trait_none
Cast Range
70 (400)
Supplements the user's P. Atk. by 930 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 989 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1050 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1113 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1181 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1250 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1323 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1398 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1476 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1557 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1685 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1728 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1818 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 1911 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 2006 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 2105 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 2205 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 2309 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 2415 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 2523 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 2636 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 2748 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 2864 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 2981 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 3101 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 3221 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 3344 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 3467 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 3591 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 3717 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 3843 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 3971 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 4098 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 4224 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 4352 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 4478 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +1.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +3.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +5.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +6.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +8.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +10.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +11.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +13.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +15.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +16.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +18.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +20.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +21.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +23.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +25.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +26.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +28.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +30.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +31.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +33.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +35.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +36.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +38.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +40.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +41.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +43.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +45.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +46.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +48.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Fire Atk. Attribute +50.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +1.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +3.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +5.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +6.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +8.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +10.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +11.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +13.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +15.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +16.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +18.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +20.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +21.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +23.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +25.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +26.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +28.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +30.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +31.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +33.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +35.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +36.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +38.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +40.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +41.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +43.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +45.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +46.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +48.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Water Atk. Attribute +50.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +1.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +3.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +5.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +6.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +8.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +10.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +11.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +13.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +15.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +16.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +18.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +20.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +21.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +23.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +25.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +26.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +28.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +30.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +31.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +33.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +35.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +36.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +38.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +40.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +41.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +43.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +45.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +46.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +48.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Wind Atk. Attribute +50.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +1.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +3.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +5.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +6.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +8.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +10.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +11.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +13.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +15.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +16.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +18.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +20.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +21.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +23.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +25.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +26.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +28.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +30.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +31.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +33.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +35.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +36.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +38.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +40.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +41.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +43.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +45.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +46.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +48.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Earth Atk. Attribute +50.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +82. PvP Power +82.
Supplements the user's P. Atk. with 4685 PvE Power and 4685 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +162. PvP Power +162.
Supplements the user's P. Atk. with 4765 PvE Power and 4765 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +242. PvP Power +242.
Supplements the user's P. Atk. with 4845 PvE Power and 4845 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +323. PvP Power +323.
Supplements the user's P. Atk. with 4926 PvE Power and 4926 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +404. PvP Power +404.
Supplements the user's P. Atk. with 5007 PvE Power and 5007 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +484. PvP Power +484.
Supplements the user's P. Atk. with 5087 PvE Power and 5087 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +564. PvP Power +564.
Supplements the user's P. Atk. with 5167 PvE Power and 5167 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +645. PvP Power +645.
Supplements the user's P. Atk. with 5248 PvE Power and 5248 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +725. PvP Power +725.
Supplements the user's P. Atk. with 5328 PvE Power and 5328 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +806. PvP Power +806.
Supplements the user's P. Atk. with 5409 PvE Power and 5409 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +886. PvP Power +886.
Supplements the user's P. Atk. with 5489 PvE Power and 5489 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +967. PvP Power +967.
Supplements the user's P. Atk. with 5570 PvE Power and 5570 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1047. PvP Power +1047.
Supplements the user's P. Atk. with 5650 PvE Power and 5650 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1127. PvP Power +1127.
Supplements the user's P. Atk. with 5730 PvE Power and 5730 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1208. PvP Power +1208.
Supplements the user's P. Atk. with 5811 PvE Power and 5811 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1289. PvP Power +1289.
Supplements the user's P. Atk. with 5892 PvE Power and 5892 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1369. PvP Power +1369.
Supplements the user's P. Atk. with 5972 PvE Power and 5972 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1449. PvP Power +1449.
Supplements the user's P. Atk. with 6052 PvE Power and 6052 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1531. PvP Power +1531.
Supplements the user's P. Atk. with 6134 PvE Power and 6134 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1610. PvP Power +1610.
Supplements the user's P. Atk. with 6213 PvE Power and 6213 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1691. PvP Power +1691.
Supplements the user's P. Atk. with 6294 PvE Power and 6294 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1771. PvP Power +1771.
Supplements the user's P. Atk. with 6374 PvE Power and 6374 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1852. PvP Power +1852.
Supplements the user's P. Atk. with 6455 PvE Power and 6455 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +1932. PvP Power +1932.
Supplements the user's P. Atk. with 6535 PvE Power and 6535 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +2012. PvP Power +2012.
Supplements the user's P. Atk. with 6615 PvE Power and 6615 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +2093. PvP Power +2093.
Supplements the user's P. Atk. with 6696 PvE Power and 6696 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +2174. PvP Power +2174.
Supplements the user's P. Atk. with 6777 PvE Power and 6777 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +2254. PvP Power +2254.
Supplements the user's P. Atk. with 6857 PvE Power and 6857 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +2335. PvP Power +2335.
Supplements the user's P. Atk. with 6938 PvE Power and 6938 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
PvE Power +2416. PvP Power +2416.
Supplements the user's P. Atk. with 7019 PvE Power and 7019 PvP Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +1.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +3.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +5.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +6.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +8.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +10.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +11.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +13.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +15.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +16.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +18.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +20.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +21.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +23.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +25.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +26.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +28.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +30.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +31.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +33.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +35.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +36.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +38.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +40.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +41.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +43.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +45.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +46.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +48.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.
Dark Atk. Attribute +50.
Supplements the user's P. Atk. by 4603 Power in a blindingly quick triple jab.
Increases Power upon the consumption of up to 5 souls.
Over-hit is possible. Critical is possible.